之前看過(guò)一篇文章,使用processing制作煙花特效。效果如下
fireworks 網(wǎng)上調(diào)查了一圈了,發(fā)現(xiàn)processing是一個(gè)互動(dòng)編程軟件,java語(yǔ)言發(fā)展而來(lái)。而且動(dòng)畫效果是跑在processing專門的模擬器上。 不過(guò)好在也有對(duì)應(yīng)的web擴(kuò)展語(yǔ)言,有processing.js和p5.js。 processing.js在github上已經(jīng)好幾年沒(méi)有人維護(hù)了,一些processing的特性支持不了。為此踩了不少坑, 本文就集中講解如何用p5.js寫煙花特效。
代碼講解
processing風(fēng)格
function setup() { //processing初始化設(shè)置 createCanvas(window.innerWidth, window.innerHeight); frameRate(50); imageMode(CENTER); } function draw() { //循環(huán)執(zhí)行,達(dá)成畫面渲染效果 background(0, 0, 40); for (var i = 0; i < fireworks.length; i++) { fireworks[i].display(); fireworks[i].update(); if (fireworks[i].needRemove()) { fireworks.splice(i, 1); } } }
煙花效果
function Fireworks(radius) { var num = 512; //一發(fā)煙花里,有多少個(gè)點(diǎn) (比較吃機(jī)器) var centerPosition = new p5.Vector(random(width / 8, width * 7 / 8), random(height / 2, height * 4 / 5), random(-100, 100)); //煙花的中心位置 var velocity = new p5.Vector(0, -22, 0); var accel = new p5.Vector(0, 0.4, 0); var img; var firePosition = []; var cosTheta; var sinTheta; var phi; var colorChange = random(0, 5); for (var i = 0; i < num; i++) { cosTheta = random(0, 1) * 2 - 1; sinTheta = sqrt(1 - cosTheta * cosTheta); phi = random(0, 1) * 2 * PI; firePosition[i] = new p5.Vector(radius * sinTheta * cos(phi), radius * sinTheta * sin(phi), radius * cosTheta); //1發(fā)煙花里各個(gè)點(diǎn)的位置計(jì)算 firePosition[i] = p5.Vector.mult(firePosition[i], 1.12); } //調(diào)整煙花隨機(jī)顏色,使其更亮麗 if(colorChange>=3.8){ img=createLight(0.9,random(0.2,0.5),random(0.2,0.5)); }else if(colorChange>3.2){ img=createLight(random(0.2,0.5),0.9,random(0.2,0.5)); }else if(colorChange>2){ img=createLight(random(0.2,0.5),random(0.2,0.5),0.9); } else { img=createLight(random(0.5,0.8),random(0.5,0.8),random(0.5,0.8)); } this.display = function () { for (var i = 0; i < num; i++) { push(); translate(centerPosition.x, centerPosition.y, centerPosition.z); translate(firePosition[i].x, firePosition[i].y, firePosition[i].z); blendMode(ADD); //各個(gè)小點(diǎn)(發(fā)光源遮罩效果) image(img, 0, 0); pop(); firePosition[i] = p5.Vector.mult(firePosition[i], 1.015); //更新小點(diǎn)(發(fā)光源)擴(kuò)散位置 } } this.update = function () { //模擬重力加速度 radius = dist(0, 0, 0, firePosition[0].x, firePosition[0].y, firePosition[0].z); centerPosition.add(velocity); velocity.add(accel); } this.needRemove = function () { if (centerPosition.y - radius > height) { return true; } else { return false; } } }
隨機(jī)發(fā)光源圖片生成
function createLight(rPower, gPower, bPower) { var side = 64; var center = side / 2.0; var img = createImage(side, side); img.loadPixels(); for (var y = 0; y < side; y++) { for (var x = 0; x < side; x++) { var distance = (sq(center - x) + sq(center - y)) / 10.0; var r = int((255 * rPower) / distance); var g = int((255 * gPower) / distance); var b = int((255 * bPower) / distance); // img.pixels[x + y * side] = color(r, g, b); img.set(y, x, color(r, g, b)); } } img.updatePixels(); return img; }
接收鍵盤和屏幕觸碰事件
function keyPressed() { //每事件添加一發(fā)煙花 fireworks.push(new Fireworks(80)); //80為煙花初始半徑 } function touchStarted() { //每事件添加一發(fā)煙花 fireworks.push(new Fireworks(80)); return false; }
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